Language Production and Activity Systems in Pokémon Go: A Content Analysis of In-Game Communication

Authors

Ismit Karim

DOI:

10.29303/jeef.v6i1.1013

Published:

2026-03-30

Issue:

Vol. 6 No. 1 (2026): JAN-MAR 2026

Keywords:

Activity Theory, Game-Based Language Learning , Mobile Augmented Reality, Pokémon Go, Language Production

Articles

Downloads

How to Cite

Karim, I. (2026). Language Production and Activity Systems in Pokémon Go: A Content Analysis of In-Game Communication. Journal of English Education Forum (JEEF), 6(1), 21–27. https://doi.org/10.29303/jeef.v6i1.1013

Metrics

Metrics Loading ...

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.