Language Production and Activity Systems in Pokémon Go: A Content Analysis of In-Game Communication
DOI:
10.29303/jeef.v6i1.1013Published:
2026-03-30Issue:
Vol. 6 No. 1 (2026): JAN-MAR 2026Keywords:
Activity Theory, Game-Based Language Learning , Mobile Augmented Reality, Pokémon Go, Language ProductionArticles
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How to Cite
Karim, I. (2026). Language Production and Activity Systems in Pokémon Go: A Content Analysis of In-Game Communication. Journal of English Education Forum (JEEF), 6(1), 21–27. https://doi.org/10.29303/jeef.v6i1.1013
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