The Effectiveness of Game-Based Learning using the Duolingo application in enhancing students mastery of passive vocabulary
DOI:
10.29303/jeef.v6i1.983Published:
2026-03-30Issue:
Vol. 6 No. 1 (2026): JAN-MAR 2026Keywords:
Game-Based Learning (GBL), Duolingo Application, Passive VocabularyArticles
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How to Cite
Iin, S. I., Santi, F., Ahmad, J., & Muhammad, A. (2026). The Effectiveness of Game-Based Learning using the Duolingo application in enhancing students mastery of passive vocabulary . Journal of English Education Forum (JEEF), 6(1), 38–42. https://doi.org/10.29303/jeef.v6i1.983
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