The Effectiveness of Game-Based Learning using the Duolingo application in enhancing students mastery of passive vocabulary

Authors

Siti Indrawati Iin , Farmasari Santi , Junaidi Ahmad , Amin Muhammad

DOI:

10.29303/jeef.v6i1.983

Published:

2026-03-30

Issue:

Vol. 6 No. 1 (2026): JAN-MAR 2026

Keywords:

Game-Based Learning (GBL), Duolingo Application, Passive Vocabulary

Articles

Downloads

How to Cite

Iin, S. I., Santi, F., Ahmad, J., & Muhammad, A. (2026). The Effectiveness of Game-Based Learning using the Duolingo application in enhancing students mastery of passive vocabulary . Journal of English Education Forum (JEEF), 6(1), 38–42. https://doi.org/10.29303/jeef.v6i1.983

Metrics

Metrics Loading ...

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.