The Effectiveness of Using Game-Based Quizizz in Teaching Vocabulary (An Experimental Study of The Eleventh-Grade Students of SMAN 2 Pujut)
DOI:
10.29303/jeef.v4i3.704Published:
2024-10-15Issue:
Vol. 4 No. 3 (2024): JUL-SEP 2024Keywords:
vocabulary mastery, game-based Quizizz, effectivenessArticles
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How to Cite
Sisnawati, M., Melani, B. Z., & Thohir, L. (2024). The Effectiveness of Using Game-Based Quizizz in Teaching Vocabulary (An Experimental Study of The Eleventh-Grade Students of SMAN 2 Pujut). Journal of English Education Forum (JEEF), 4(3), 136–141. https://doi.org/10.29303/jeef.v4i3.704
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